These pages chronicle a Call of Cthulhu campaign by a gaming group in Palo Alto, CA. On 4 January 1937 a number of strange newspaper stories led this group of player characters into the mystery of the Rats and the Dogcatcher.
The Call of Cthulhu role-play system from Chaosium provides game rules and plenty of background material and examples for adventures in the style of H. P. Lovecraft stories. The game book from Chaosium is now into its 6th edition.
Being a group of, uh, "mature" and "experienced" gamers (i.e.: old fogeys) we also use Chaosium's Runequest (now owned by Hasbro) combat system and some house rules. Game terminology used in these episode and reference pages should be readily recognizable to anyone familiar with basic gaming systems.
|Call of Cthulhu role-play is also available as a d20 system published by Wizards of the Coast.|
|"Beyond the Mountains of Madness" is an epic (440 pages!) campaign book of the Starkweather-Moore Antarctic expedition, from Chaosium, presented as a continuation of the Lovecraft story "At the Mountains of Madness". The Lovecraft story was itself developed as a continuation of Edgar Allen Poe's "Narrative of A. Gordon Pym". San FranCthulhu is not intended as a continuation of "Beyond the Mountains of Madness"; it's just that some existing 1930's characters from this previous campaign were still sufficiently sound in body and mind for another campaign. The surviving characters had the advantage of already knowing each other and having some exposure to the strangeness of events connected to the Cthulhu mythos|
|If you aren't already familiar with the work of H. P. Lovecraft, now would be a great time to get a Penguin Classic collection with some of his most popular stories presented by a top-notch editor.|
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